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Archived News
October 18, 2007
RNI Wins Award for Multi-Modal Interfaces in Serious Training Games
GDIS will be updated to support numerous human interface modalities to include
voice recognition, verbal, non-verbal, and gesture communcations. These modalities will
provide control for in-game computer generated forces (NPCs) and allow for humans-in-the-loop
to give orders and commands along with system control functions.
RNI is performing direct motion capture and avatar bone manipulation. Man-worn sensory systems emphasize COTS technologies
integrated with a wireless PAN. RNI is supporting
RDECOM
with the MMI extensions.
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May 28, 2007
RNI Wins Award for Virtual Combat Medic
GDIS will be updated to support combat medic operations in live
distributed serious game play using multiple commercial gaming engines.
RNI is supporting the Army Research Institute and
RDECOM
with extension of the GDIS
technology to multiple commercial gaming engines. This extension includes implementation
of a "Combat Medic" in the training network. The combat medic is based off of the
TC3Sim application developed for RDECOM medical training.
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December 7, 2006
RNI Wins Award at I/ITSEC
GDIS tied for first place in the People's Choice Award
for the
Serious Games Challenge
RNI had a double presence at I/ITSEC this year. RNI was showing
in the
RDECOM booth with our GDIS, Game DIS, half-life mod,
running on a (DAGGERS) system supporting RDECOMs embedded training
initiative. RNI was also represented in the Serious Games
Challenge booth in competition with the 6 top chosen
submissions.
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November 27, 2006
RNI Supports SBIR Booth at 25th Army Science Conf.
The GDIS software was the focus of the SBIR/STTR
presentations at the conference. The software was demonstrated
in both native network form along with integration of standard
DIS packages such as OTBSAF and C2MINCs.
Scenarios captured from the Air assault Expeditionary Force
Experiment (AAEF) trainups in October / November
2006 were used to illustrate key features. The demonstration
also allowed for live players (conference participants) to join
and interact with playback data.
RNI is in the second year of a Phase II SBIR for GDIS
development. Cost sharing options are available through the SBA
for the duration of the phase II SBIR. |
August
28, 2006
GDIS Demonstrated with DIS Tools OTBSAF & C2MINCS
Game DIS (GDIS) has been enhanced with an Integration to
CERDEC’s C2 Mobile Intelligent Net-Centric Computing System
(C2MINCS); an integral component of the Army's Future Force
Warrior (FFW) Systems.
This exemplifies the flexibility in GDIS to support emerging FFW
technologies and integration for test, evaluation, and training.
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