RNI Enters a SBIR Phase III Transition Program with the Army

Posted on June 9, 2011 under RNI News

RNI was recently awarded a SBIR Phase III project with RDECOM-STTC to commercialize the GDIS and MMIST (Product Name VIKENG) products to government and industry.  The Phase III project exends a contacting vehicle to interested parties and has scope to migrate GDIS and Man-worn Immersive technologies to different game engines (CRY3 Engine Illustrated) to demonstrate the real-time API and Simulation Bridge capabilities of GDIS for using multiple game engines and LVC simulations simultaneously in a common experiment.  The CRY3 engine integration is supported under a research license with Crytek and Real-Time Immersive.  The use of multiple engines allows the best engine to be used for each player role such as:

  • Air, Land, Sea Assets – Mixed forces (Army, Navy, Air Force, Marines, Civilian, etc)
  • Large/Small Groups and Entity Counts
  • MMORPG or First Person Shooter Interfaces

Other items in the Phase III scope include extension of Man-Worn immersive systems to Haptic Devices (Shot location, persisting pain, virtual object physics force/feedback and manipulation.   The scope also extends virtual locomotion technology reserarch into the experimentation phase.

RNI Develops Real-Time Communications QoS API

Posted on May 23, 2011 under RNI News

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Under sponsored effort with Northrop Grumman, RNI has developed a real-time communciations model for realistic voice communcations between squad nets and platoon leaders.  The COMMS API, includes a parameter based model of the “ICOM land mobile system” portable radios and a central voice station.  The real-time API is applied to in-game voice over IP (VOIP) systems to simulate the path loss, reflection, and obscuration effects associated with radio propagation through lossy and reflective materials causing low signal strength and in some cases complete signal loss between squad networks and point-to-point communcations with central platoon leaders.  The Game HUD was enhanced to show a real-time received signal strength (RSSI) display (RSSI) and “talker” S/I relative to “me” along with push-to-talk status and signal to interface ratio calculations.

COMMS API Hud in Action

RNI Demonstrates Real-Time Sensor Virtualization in GDIS

Posted on May 19, 2011 under RNI News

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Under sponsorship from Northrop Grumman, RNI recently updated the GDIS software with a real-time API to allow sensor streams to be visualized on a .NET user interface.  The “Scorpion” extensions provided real-time video and thermal imagery along with aural (audio) data from virtualized sensor enties placed in the world.   The API allows for sensor configuration and positioning controls along with image configuration and interval settings all through the API.

RNI Wins Award for Virtual Locomotion Technology and Metrics Research

Posted on April 8, 2010 under RNI News

Under a current BAA with RDECOM-STTC RNI is performing a multi-phase study with experiments to assess, identify, and evaluate virtual locomotion techniques for the US Army. Over 27 systems were researched, evaluated and discussed in order to answer the three goals for this project. Different sensors, devices and systems that help enable those products were also studied and discussed.

STTC and RNI will be presenting the results of the first phase at I/ITSEC this year (November 2010) in a paper entitled Virtual Locomotion Concepts and Metrics Study by Tim Roberts, Jay Saffold, and Pat Garrity. Over 27 concepts in 6 discrete categories were studies for potential experimentation in the next phase.

RNI Wins Award for CNTPO extensions to Multi-Modal Interfaces in Serious Training Games

Posted on April 18, 2009 under RNI News

GDIS and MMIST technologiies will be updated to support numerous human interface modalities extensions to Counter Nacro Terroism mission, equipments, scenarios, and agents. These updates will extend the system to a wider range of playable levels (Afghanistan, Columbian Jungles, Border Patrol, etc) and include animal artificial intelligence in support of search for contraban.

RNI is performing direct motion capture and avatar bone manipulation. Man-worn sensory systems emphasize COTS technologies integrated with a wireless PAN. The CNTPO extensions are a plus-up to the current MMIST phase II program.

RNI GDIS Suports Army Research Institute in Game Based Training Effectiveness Study with Immersive and Desktop Systems

Posted on November 8, 2008 under RNI News

GDIS technologies will be used on both immersive (man-worn systems) and desktop game-based trainers to assess the pros and cons of training in these systems. The Immersive Desktop Analysis (IDA) effort will culminate in running candidates and evaluators over common scenarios and performing exit interviews to score the users comments in each system.

The study is being performed by Army Research Institute and the results have been published in Behavioral and Social Sciences forums as Usability of Wearable and Desktop Game-Based Simulations. Primary authors at ARI were John Barnett and Grant Taylor.

RNI Wins Award for Virtual Combat Medic

Posted on May 28, 2007 under RNI News

GDIS will be updated to support combat medic operations in live distributed serious game play using multiple commercial gaming engines.

RNI is supporting the Army Research Institute and RDECOM with extension of the GDIS technology to multiple commercial gaming engines. This extension includes implementation of a “Combat Medic” in the training network. The combat medic is based off of the TC3Sim application developed for RDECOM medical training.

RNI Wins Award at I/ITSEC

Posted on December 7, 2006 under RNI News

GDIS tied for first place in the People’s Choice Award for the Serious Games Challenge!

RNI had a double presence at I/ITSEC this year. RNI was showing in the RDECOM booth with GDIS running on a (DAGGERS) system supporting RDECOMs embedded training initiative. RNI was also represented in the Serious Games Challenge booth in competition with the 6 top chosen submissions.

RNI Supports SBIR Booth at 25th Army Science Conf.

Posted on November 27, 2006 under RNI News

The GDIS software was the focus of the SBIR/STTR presentations at the conference. The software was demonstrated in both native network form along with integration of standard DIS packages such as OTBSAF and C2MINCs.

Scenarios captured from the Air assault Expeditionary Force Experiment (AAEF) trainups in October / November 2006 were used to illustrate key features. The demonstration also allowed for live players (conference participants) to join and interact with playback data.

RNI is in the second year of a Phase II SBIR for GDIS development. Cost sharing options are available through the SBA for the duration of the phase II SBIR.